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Mouse Sensitivity Converter
Keep the same aim when you switch games. Enter your current setting and get the matching sensitivity, plus your cm/360 and eDPI.
Your current game
Converting to
Hipfire only. Turn off mouse acceleration and use raw input in game.
How the converter works
Every game turns a set number of degrees for each count your mouse sends. This is called the yaw. The converter keeps the distance you move your mouse for a full 360 degree turn the same, so your muscle memory carries over. The formula is: new sensitivity = old sensitivity × (old yaw ÷ new yaw) × (old DPI ÷ new DPI).
Yaw values we use
| Game | Yaw (degrees per count) |
|---|---|
| Counter-Strike 2 | 0.022 |
| Valorant | 0.07 |
| Apex Legends | 0.022 |
| Overwatch 2 | 0.0066 |
| Call of Duty (MW, Warzone, Black Ops) | 0.0066 |
| Team Fortress 2 | 0.022 |
These values match published community references. Games can change them in updates, so check your result in a practice range.
Frequently asked questions
What is cm/360?
It is how far you move your mouse, in centimetres, to turn a full circle in game. Keeping this number the same between games is what keeps your aim feeling the same. Many competitive players sit somewhere between about 25 and 60 cm/360, but there is no single right number.
What is eDPI?
eDPI is your in-game sensitivity multiplied by your mouse DPI. It is a quick way to compare settings between players of the same game. It does not compare well across different games, because each game turns at a different rate. Use cm/360 for that.
Does this convert scoped or aim-down-sights sensitivity?
No. It converts normal hipfire sensitivity, which is what most players match first. Scoped and aim-down-sights settings work differently in each game and depend on field of view, so set those in game after converting.
My converted sensitivity feels slightly different. Why?
Field of view changes how fast things move across your screen, even when the turn distance is identical. Mouse acceleration and Windows pointer settings can also interfere. Turn acceleration off and use raw input in game where available, then fine-tune by a few percent.
Can I convert a game that is not listed?
Yes. Choose Custom and enter that game's yaw, the number of degrees it turns per mouse count at sensitivity 1. Check the value carefully, because some games change it in updates.
Still tuning your setup? Try our bottleneck calculator or the PSU wattage calculator.
